Hey Mamoniem, thanks for the response!
After looking at this a bit this morning, I finally figured out what was going on. A lot of my logic for animations depends on a bool, isAttacking, which is set when you click the mouse button. The problem was that I wasn’t turning this bool off quickly enough to stop the attacks from happening if the button was held down.
After adding a delay after the initial set, then setting it to false, everything is working quite well.
Thanks for your time and input! =-)