trying to make a p;atform

As with anything Unreal Engine there are probably tons of ways to do this. Here is how I did it.

  1. Make a Blueprint - Actor - call it “MovingPlatform”

2.Inside add a cube, scale it to make it look like a platform (you may have to go head and drag in the bp to get proportions right compared to the mannequin(s)), make sure it is moveable, and set to block your pawn or character.

Now in the Event Graph.

  1. Make a boolean called “Pathway1?”
  2. Add two new custom events. “OpenGate” and “CloseGate”

Follow the diagram below.

Height is determined by <= or >= for min and max height.
Speed is determined by the add and subtract nodes and Vinterp nodes.

Hope this helps.