@Mind-Brain I totally get it. I’m really here to learn. I wouldn’t expect someone to just do everything for me, because then I wouldn’t feel proud of what I created. I already have a basic idea of what I want, I just need someone more experienced to guide me and answer my questions along the way. That’s all
Basically, I set up a sphere trace that, when it hits my dummy actor, triggers an Attach Actor to Component function, attaching the dummy to a socket on the player’s hand (specifically the ‘grab socket’). After that, I initiate a ragdoll effect, which feels pretty good so far. I plan to add physical animations to the ragdoll later to enhance the feeling of the dummy struggling in the player’s grip. However, when I enable the ragdoll, the dummy detaches itself from the player socket. For the throw, my initial idea was to use Detach Actor and then maybe apply an impulse to simulate the throw

