Trying to make a cooldown function in BPC

Hi, I did something similar for a firing weapon system :


I am using two variables :

  • float CooldownTimer
  • bool CanShoot

You must know that the StartCooldown is a custom event so we can use the ‘delay’ node.

So, in your case you will just have to check if your boolean variable is true before calling your skill logic.

If you have any question, don’t hesitate :v: