trying to get deadzone working in unreal 5.3


Hi, here is how that part looks on my end. im taking the direction from the camera but have left the original stuff in place just incase i need it. i guess im still kind of figuring out the order of how the movement is processed what with all the different things that handle input/movement.

I just disconnected that clamp to be sure but it doesnt have any effect. I think i added it a while ago when trying to fix this issue.

Thank you