Trying to Figure out My workflow on a Game im creating

my 2c.
i just finished a diploma of game art, and started an advanced diploma of screen and media with a specialization in game design.
a LOT of guys started out like this:
i want XYZ, ABC, LM, and OP things in my game, so i will go out and find the >>Best<< tutorials for all of them and then my game will be done.
we started with 55 people, 7 passed. why? that’s the wrong way to think about game dev, or any creative process for that matter.
I’v rebuilt my gun blueprint 6 times so far, from simple press key to show wep and hide all others, to enums, spawning and combos of them all. as Frank said “the iterative process of game dev involves reworking both your code and assets”. do you best, and then try harder :slight_smile: