Trying to destroy sword on pick up

Its a single player game. I thought the OnComponentBeginOverlap was telling the game when the player was equipping the sword but it wasn’t doing anything. Instead I set up a bool in the main player character to tell the game when the player has the sword.

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Which now works when I set this in the sword BP.

but that is doing what you said it would which is destroying both the equipped and unequipped sword. Not sure what to do from here.