Trying to destroy sword on pick up

Also, if you have the Level Editor and the Event Graph open at the same time (with 1 monitor, shrink both windows so one takes up the top-half of the screen and the other the bottom-half) you can see in the Event Graph which Nodes are firing while you simulate the game. That way you can isolate the problem and determine if the collision event is even firing, if the problem is happening with the cast, etc.