Trying to create subobject

What are you trying to do here?

If ASplinePipe is an actor you’ve created yourself and you want to make it appear in the world, you can use ASplinePipe* Pipe = GetWorld()->SpawnActor<ASplinePipe>() to spawn the actor and store a reference to it.

CreateDefaultSubobject is used when you want to instantiate a subobject for an actor.
GetWorld()->SpawnActor is used when you want to spawn an actor somewhere in the world.

Basically, you’re trying to create an actor using a method used to create a subobject. They are two completely different things :slight_smile: