as stated I’m trying to crate a decent locomotion system, but i keep running into isuues, i have almost come to the conclusion that Blend Pose for direction and using orientation warping to pick the rest of the movement is ultimately a flawed concept with two many issues, it manly starts when i try to add the stop start animations, i cant seem to get rid of the animation popping where the player is changing direction, i have tried a few different things, changing transition rules creating new state to handle transitions and so on, but i cant seem to get rid of the popping, i have looked at a few examples but every project have the same issues, Lyara has a ton of code but has the same issues, i have recrate lyara with %85 less code for the same results, other people have show case videos that hide the problem by only uses slow movement in one direction to anther timing it when they should move. i played around with stride Wapping but it seems to make a mess of let movement and doesn’t work well with Let Ik. i know animations have something to do with it but i would like some opintions on the subject
on a side note, i know how to crate basic stuff, so please don’t direct me to a video on some guy explaining how to do basic UE4 stuff