Trying to access function from another actor using Nvidia WaveWorks. Compiles Successfully but crashes on play

Hi OtherBarry717,

Try switching your configuration to be DebugGame Editor (instead of Development Editor) and then launch it from Visual Studio with the debugger attached (defaults to F5). When the crash occurs, it should jump to the line in your source that is causing it. If the crash occurs somewhere in the engine source and you’re getting a message about symbols not found, you might need to edit your engine installation to include the engine debug symbols.