TryGetPawnOwner always returning None, why?

I’m having the same prolem. Don’t know much about animations but am trying it out now. I’ve set up my new skeletal Mesh with its animation blueprint and basically copied over from the thirdperson Anim blueprint. Now my new animation blueprint fires off when I play but it always returns “none” on my trygetpawnowner owner. Even get player pwan - 0 returns none. Please help :slight_smile: