Try/Catch fails to catch exception?

UE4 code don’t support exceptions (it simply does not use it). Instead function just return false, nullptr or some other state if it fails.

UE4 also practice code assertion, if UE4 detect unexpected condition (it does check) it crash the engine with failed condition in log. It reason why you barely see Access Violation from the engine fault… it will asset fail before that happens.

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