TIPS: If you are using movie clips for background and you only want to show the PSO Progress widget only. You can hide other widgets (background, loading icon, text etc..) by set it empty or set alpha color to ~0.0.
If I understand correctly than it use its own PSO precach system ?
And what If I already have a PSO precache plugin I made and I want to use your Loading Screen plugin (without the PSO pre cache) and my PSO precache plugin together ?
And what If I already have a PSO precache plugin I made and I want to use your Loading Screen plugin (without the PSO pre cache) and my PSO precache plugin together ?
It won’t work. You have to provide a solution so other people can detect when the process is done.
@TruongBui Hello!
I’m having an issue with videos in Unreal Engine 5.8: they don’t appear when the map loads (showing black instead). I used the same videos in other versions of Unreal Engine 5 without problems. I added the “Movies” folder to the “Additional Non-Asset Directories To Copy” setting, but it still isn’t working.
I just checked the packed game on an old PC for the first time, and there was a message “compiling shaders” and it took almost 2 minuets for it to complete, so doesn’t it mean that the shaders are compiling ? It opened on the most heavy level we have in the game and everything run smooth (we checked it on an old PC that has the minimum configuration we are aiming for - RTX 2060)
And what If I already have a PSO precache plugin I made and I want to use your Loading Screen plugin (without the PSO pre cache) and my PSO precache plugin together ?
It won’t work. You have to provide a solution so other people can detect when the process is done."
===Edit===
I’m on UE5.7 and maybe the PSO precaching is enabled by default and this is why I’m confused about that ?
You are correct. The Engine enables PSO by default since 5.3. Async Loading Screen plugin doesn’t enable PSO. The Engine does. The PSO option in ALS is only for showing the VISUAL of the PSO precaching process.