True FPS camera issues

Placing the camera independently to the place where the head should be seems to work after putting an ik on the neck the keep the upper body from moving. I use a timeline to smoothly interpolate the camera Dow or up with stance change. So I guess headbob issue is solved. I’ll still keep a cam on the headsocket for cutscenes or montages I guess.

I might share my solution someday after the hand placement is solved