Most of the movement animations available are over exaggerated, based on self conscious actor/models running on treadmills or placing a spring in their step,
Soldiers are not celebrating the first day of spring and the joy of life, perky young school girl skipping across the meadow to pick flowers?
I think not, grim determination and a heavy heart are the hallmarks of a soldiers gait.
Well that’s my excuse for mellowing out the head bob inside the animations to remove bobbing at the source, reworking the animations based on steady head position for walk, slight bob for jog and a steady aim animation for toggling breathing while stationary.
Just another approach, depending on needs and skill-set might be an idea.
In the rainbow clip other players movements did not look very head bob ish.