True First Person VS Normal First Person

There are several ways you could align the camera view to the weapon sights.

Animation:

  • Requires some effort to make sure the sight is perfectly aligned.
  • Requires an animation for every weapon & sight combination.
  • Only requires a single camera.

Multiple cameras:

  • Easy to line up with sight.
  • Requires no additional animations.
  • Requires an extra camera for every weapon & sight combination.

Math:

  • Once you’ve figured out the math, lining up the sight is easy.
  • Requires no additional animations.
  • Only requires a single camera.
  • Support any weapon & sight combination you can think of.

You can read a similar thread here: How to make aiming?

Includes a post about multiple cameras and a post from yours truly pointing to an true first person demo I did using the UDK, as well as a run down on the math you can use to line up the camera with the weapon sight.

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