True and False firing simultaneously

Thanks so much for your feedback, Idragosl! I’ve followed your advice and created blueprints for each of trigger box that should cause a different footstep to play. On BeginOverlap I have set player bools to true saying that the player is in set trigger space. For each trigger I have an event that plays the correct footsteps (see attached). On my player character I have set a default footstep sound that plays if the player is moving. However, I only want the default footsteps to play if the player is in NONE of the trigger spaces where alternate footsteps will play. I have set up my four bools but the StoneSteps default footsteps event is firing anyway. Am I missing something? Can you recommend something else in here to get rid of the underlying default footsteps when the other trigger events are called?

Thanks so much in advance!!