Trouble with Referencing object from another blueprint.

Okay, so it looks like you’re doing it backwards. You need to do a Sphere trace for Objects around the player, then on hit of your chosen actor type, output THAT, that’s your ball. No Interface needed :slight_smile: But yeah, your interface was backwards, you weren’t calling anything. I think you were trying to use a dispatcher. Here, read this documentation INTENTLY because it CAN be confusing. Seriously confusing but once you get it, you GET it, you know?

2 Likes