Trouble with Changing default Vehicle Components and vehicles in general

I have not incorporated it into a project before, but Rama made a wiki article on how to integrate the PhysX library into UE4 that should help you with that:

There isn’t really all that much to including the whole library, so it is probably best to do that instead of adding individual headers, will save you time in the future (if you plan to integrate more).

Hope that helps, and you have a great weekend too! :slight_smile: