Trouble with Changing default Vehicle Components and vehicles in general

Thank you so much

The script looks very nice and i will try it out later.
i dont use the launcher anymore so i missed that advanced vehicle template ;D

I included physx headers in my code and use some physx classes
like PxVehicleDrive4WRawInputData RawInputData;

That is workign fine so far as it compiles but the debugger in the texteditor doesent know them and therefore all is red marked.
Do you know how to tell the debugger to include these or is something i have to live with?

Have a nice weekend