Trouble with Blender to UE4 animation import

Yes, if you have a mesh that made with quads, I can take a look at the edge loops. I’m going to be honest, I typically just import my skeletal meshes in quads and let the engine triangulate. Seems to give me the best results.

edit: So right, you may want to take another look at your edge flow and topology since that’s what may be causing those artifacts. Cleaning up those areas may yield cleaner results in engine.