Trouble with Blender to UE4 animation import

Much better, but still has some issues. Here’s the mesh I imported in UE4 :

Dropbox - Error - Simplify your life - .blend
Dropbox - Error - Simplify your life - .fbx

In there you’ll find the mesh and it’s rig

A couple of notes :

  1. I imported the skinned mesh in UE4 as a Skeletal mesh. In “Skeleton” I picked “none” (so that an appropriate skeleton would be created - and it did). During import, I had to set its scale to 0.1 and yaw to 180 (because I most likely messed up placement in Blender)
  2. Rest of the animations were imported in UE4 with their scale set to 0.1 and their yaw set to 180. The Idle anim works, but the run anim does not

I think we’re having different problems, which sadly stem from common software. I’m having issues with completely custom content made by me, I’m not trying to modify existing UE4 assets
I tried re-importing the FBX files I exported both in Blender and 3DS Max - neither show signs of weird behaviour