Much better, but still has some issues. Here’s the mesh I imported in UE4 :
Dropbox - Error - Simplify your life - .blend
Dropbox - Error - Simplify your life - .fbx
In there you’ll find the mesh and it’s rig
A couple of notes :
- I imported the skinned mesh in UE4 as a Skeletal mesh. In “Skeleton” I picked “none” (so that an appropriate skeleton would be created - and it did). During import, I had to set its scale to 0.1 and yaw to 180 (because I most likely messed up placement in Blender)
- Rest of the animations were imported in UE4 with their scale set to 0.1 and their yaw set to 180. The Idle anim works, but the run anim does not
I think we’re having different problems, which sadly stem from common software. I’m having issues with completely custom content made by me, I’m not trying to modify existing UE4 assets
I tried re-importing the FBX files I exported both in Blender and 3DS Max - neither show signs of weird behaviour