Trouble loading data from DataTable

I’ve finally gotten it to load all the skills properly, using the following code:

// Get data table before assigning values
    
    static ConstructorHelpers::FObjectFinder<UDataTable>SkillData_BP(TEXT("DataTable'/Game/Data/SkillTable.SkillTable'"));
    DataLookupTable = SkillData_BP.Object;
    
    if (DataLookupTable)
    {
        // Key value for each column of values
        static const FString ContextString(TEXT("GENERAL"));
        // o-- Search using FindRow. It returns a handle to the row.
        // Access the variables like GOLookupRow->Blueprint_Class, GOLookupRow->Usecode

        uint8 SkillsCount = DataLookupTable->GetTableData().Num(); // The skill count will always be far less than 255, otherwise the game will be far too complicated!
        
        for (uint8 i = 0; i < SkillsCount; i++)
        {
            FString IndexString = FString::FromInt((int32)i);
            FName IndexName = FName(*IndexString);
                
            FSkillData* GOLookupRow = DataLookupTable->FindRow<FSkillData>(IndexName, ContextString);
                
            if (!GOLookupRow)
                break;
                
            UCharacterSkill* Skill = NewObject<UCharacterSkill>();

            Skill->SetName(GOLookupRow->DisplayName); // Stick to the first column and get each name under it for each and every skill.
            Skills.Add(Skill);
        }
        
    }

Many thanks to everyone who commented and helped!