“Accessed None trying to read property
Tee”. Blueprint: FirstPersonCharacter
Function: Execute Ubergraph First
Person Character Graph: EventGraph
Node: Begin Charge
You’ve created a Tee reference variable to an actor. But this variable is just a pointer - not an object, it can refer to an instance of Tee but the editor does not know which one. You may have hundreds of Tees…
There are many ways of obtaining the pertinent reference to an actor that you need but it’s circumstantial. You’ll need to provide a bit more detail.
For example, how are the instances of the BP Tee actor created? Does the player spawn it / them? Did you manually place it in the Level? Some other way? Will you only have 1 or there might be more?