I’ll take a look at it thanks. I wish there was an option in the blueprint under collision that simply says “use mesh as collision” or something like that. Or a capsule override. Or just ignore inheritance, and have it follow the mesh and have it’s own collision.
Edit
I think I might have to just rebuild the character with a different pawn, which I have managed to do and it controls as I would like. But some functionality I’m stuck on. I followed a few tutorials on making menu’s and the like and where a “get player controller” or “get owning player pawn” is concerned I’m not sure what to replace them with. But I’ll keep looking as I can’t be doing with capsule pawn.
Edit Again
Figured that out, the pause menu and the speedometer work now that I’ve told those about the new pawn I’m controlling.
But I’m still having collision issues. Now there is no capsule I have no collision, even if I add one onto the pawn.