It’s to move from an idle anim to one of several possible “do action then return to idle” anims. So I could have an integer variable in the AnimBP which gets a value from another BP in the UpdateAnim event. If it’s zero, do nothing. Non-zero should trigger one of the N transitions. Then I need to reset the variable to 0 once the transition fires to prevent it re-firing next time around.
I will look at montages again to see if they help