Trigger Volume is not triggering.

[quote=“ClockworkOcean, post:10, topic:126557”]

@anonymous_user_c0f72f6f , you need to back up a lot, and just start with basic starter content again. The reason you’re not seeing the right cast items / nodes, is that the nodes available change a lot depending on where your BP is. Level BP will have different nodes available to, for instance, BP you have made from an object.

[QUOTE]
Yes, I understand that they are context sensitive.

My original project was a blank project that just used the Starter Content. I tried to add FPS to it, which I was unsuccessful. I could not get the FP Character to work, the game always wanted to use the default camera/setup. So I ended up creating a brand new project based in FPS. From there I was able to go in and make the triggers work and all that.

I did this based on the suggestion I had received.

Yes, as best as I could. My initial thought was, maybe it was because of UE version differences. which are on the UE YouTube channel date back to 2014.

Thanks ClockworkOcean for your feedback. Greatly appreciated!