Trigger Volume is not triggering.

@RickBlacker , you need to back up a lot, and just start with basic starter content again. The reason you’re not seeing the right cast items / nodes, is that the nodes available change a lot depending on where your BP is. Level BP will have different nodes available to, for instance, BP you have made from an object.

If you’ve made a project using FP, you don’t need to setup anything else, it’s all in there.

Also, to be clear, you don’t need the cast to get the overlap to work. The cast is there for 2 reasons:

  1. To check the thing overlapping IS actually your player, and not something else

  2. To get a handle on the overlapping object for code which follows

You can get the overlap working without the cast.

Have you copied his steps exactly ( are you using the same volume etc, do you have it selected when you right click in the BP to make the overlap? )