I’m not sure what you mean when you say “the reverb doesn’t trigger”. Just to be sure, can you let me know what the result is if you add a “Cast To Character” node as shown in my screenshot, replacing the Print String in the screenshot with your Play/Stop calls? You would need a new cast node for each event so that it can continue on to the appropriate Play/Stop node. You may want to wire a print string into the “Cast Failed” execution pin to confirm if the cast was successful or not.
