Hi,
Why not try using a Box Collision component and utilize the “On Begin Overlap” event from it? This might be simpler.
When I create a static mesh cube and set it to “Overlap All,” the ActorBeginOverlap event triggers as expected.
I’m not sure how you set up your trigger blueprint, but if you create a BP_Trigger, add a Box Collision to it, print a log in ActorBeginOverlap, and then add BP_Trigger as a child actor in the cube blueprint, the overlap event should trigger.
Maybe test this approach?
Just a box and set to overlap all, this trigger.
Create a Newblueprint1, add box collision, and add this blueprint to the cube blueprint, and the events are all triggers fine.
Hope this helps!