Trigger in blueprint not activating

Hi,

Why not try using a Box Collision component and utilize the “On Begin Overlap” event from it? This might be simpler.

When I create a static mesh cube and set it to “Overlap All,” the ActorBeginOverlap event triggers as expected.

I’m not sure how you set up your trigger blueprint, but if you create a BP_Trigger, add a Box Collision to it, print a log in ActorBeginOverlap, and then add BP_Trigger as a child actor in the cube blueprint, the overlap event should trigger.

Maybe test this approach?


Just a box and set to overlap all, this trigger.



Create a Newblueprint1, add box collision, and add this blueprint to the cube blueprint, and the events are all triggers fine.

Hope this helps!