Trigger character ragdoll with input key event?

I so far haven’t been able to trigger ragdoll on the character, or on placed skeletal meshes. I’m using the third person character template.

Edit: I figured it out eventually, the example character doesn’t have a physics asset. Luckily, it’s not hard to add one:

  1. Go to the Blurprints folder in the Content Browser and double click the MyCharacter blueprint.

  2. Click the Components tab in the top right. Then on the left select the character mesh: Mesh____HeroTPP

  3. Scroll through the Details panel until you find Collision/Collision Presets and change it from CharacterMesh to Ragdoll.

  4. Go to the Character folder in the Content Browser and Right click/Open in Full Editor on HeroTPP:

3961-ragdoll+1.jpg

  1. Open up the level blueprint and make a blueprint like this:

  1. Right click and search for the nodes, if you can’t find any of them, uncheck the context sensitive filter. ‘Target Mesh’ is created when you wire Get Player Character to Set Simulate Physics. Make sure you check the Simulate box in Set Simulate Physics.