Trigger character ragdoll with input key event?

I think I told you to hook it up wrong, the ‘Is in Air’ Branch node should be using the False output leading into the next node. That way the ragdoll will trigger when you hit the ground, if animation still is playing.

You can also make the character’s physics capsule ragdoll. Since that’s what the camera is attached to, it makes the whole thing seem more natural.

Open the character blueprint. In the Components tab, select the ‘[ROOT] CapsuleComponent’ and change its Collision Presets to Ragdoll. Under Rendering, you can also uncheck ‘Hidden in Game’ to see it happen.

Then in the blueprint, drag a wire off Get Player Character and search ‘Get Capsule Component’. You can take control away from the player too with Set Ignore Move Input:

I still can’t get get the character to go back to normal after the ragdoll, or set up a physics asset that isn’t completely ridiculous. But it’s getting there.