Trigger character ragdoll with input key event?

I came across this because I’m making a skateboarding game and want to trigger my character to ragdoll if an animation doesn’t finish.

I managed to get the above (top) method working (triggering ragdoll via key presses). But I am unsure how to make this work in my context. I tried creating a boolean variable called “Bail” which I planned to set to to true inside my Animation Blueprint (when ‘IsInAir’ was false + trick animation not finished).

My first issue is that I cannot hook up a ‘get’ boolean variable into the “Set Simulate Physics” Node. It’ll accept ‘setter’ versions but this isn’t going to help me as I need it to ask (get) the value from the animation state machine. Maybe I’m thinking about this wrong? (I’m new to scripting/kismet/Blueprints etc).

Thanks