Trigger character animation seamless

An example of that could be where the characters walks down the stairs. we see the character change animation to walk down the staris and then changes to normal walking again when the characters reach the end of the stairs.

We also sees the foot placement is hitting the steps the right way. (Only between 4:41 - 4:50)

Another example of this effect could be where the player goes up to a crack in some rocks where the character has to slide through the crack. the character change animation to slide through. by a trigger near the crack.

or should this be toggled in the “Animation blueprint”?

So what i’m after is:
How do I create an controlled animation “sequence” where the character only moves forwards or backwards when the player is hitting the movement keys W or S

I’m looking for at way to make the character walk staris in a realistic way.

Hope this make sense? :sweat_smile: