Trigger animation state machine transition With event

In the end, you have to give the system a bool, otherwise it won’t enter the transition.

But this doesn’t mean you have to use bools in your code. One bool for each action, is a pain in the but, that’s why I say, use a text variable. Then at least you only have one variable for the whole thing.

Also, I notice, you can call the interface, but you can’t service the event anyway…