Community Tutorial: Tree Optimization in UEFN

Here’s how I made trees in the distance:

  1. Used a PNG tree image as a texture, resized it to be power of two (512x1024 in this project).
  2. Created a plane actor in UEFN, scaled it 2,1,1 in X, Y, Z directions respectively. (Also you can do 20,10,10. Just make sure you keep the image dimensions same/similar)
  3. Applied the material to the plane.
  4. Rotated the plane to give it an illusion of depth.

I have a collider on the island so the player is not able to get close to the trees, and my layout for the map I’m making is linear, which means the trees will be only seen from a limited angle/area.

My next goal is to make it a camera facing material so it can be walked around. I have tried a few methods but couldn’t make them work the way I want. That’s also a part of the reason I used detailed tree meshes from Fortnite library closer to the barrier.