You’ll need to add a function to call when you kill the player. If HP <= 0, call that function. It should handle the player’s death animation, physics takeover, as well as anything dealing with the camera/hud, death sounds, and playercontroller.
You’ll need to add a function to call when you kill the player. If HP <= 0, call that function. It should handle the player’s death animation, physics takeover, as well as anything dealing with the camera/hud, death sounds, and playercontroller.