Hey guys, graphics programmer from Epic . Which aspects of translucency specifically are you talking about? I know of quite a few problems so I want to make sure I know which are the most important to you. Screenshots are appreciated.
It sounds like water is a main use case, is it the lack of planar reflections that is the biggest problem?
You can make translucent materials fade out when they intersect opaque with a DepthFade node.
I’m not sure what this means, translucency doesn’t write to the depth buffer and therefore does not z-fight.