Transparent material problem with MobileHDR checkbox enabled(on Android PowerVR G6200)

Hey guys,

Could I get the Device name and Model of the Android device you guys are using. Currently what I am doing is cross referencing your Device with our list, which is available online, to see what is supported with that GPU. In the future you can check to see what device you are using, and then do some pre-development research to see what workflow works best for you. That way, before you start development and then allow for others to use what you have, you can see what is all supported across different devices. Ergo, you can release a statement that warns users with certain devices that what you have may not be supported. Also, you can plan and determine what you want to see within your game, and what workarounds you can use to create the same effects while still launching to devices that may not support HDR and other such features.

I will also link you both to the front page of developing on mobile devices.