hi thanks for the response,
the large goal is to pass the data to umg
but the issue now is how to get information inside the default class structure out by selecting the respective actor
i’m using on input touch/click event on the actor with hope that unreal knows which actor i selected and i can retrieve the data, but that node outputting primitive component reference, with get owner i can get actor component, but no way to set/pass the data to the structure.