Translucency and Reflections finally working in UE4.6, but still so many problems...

COLORED SHADOWS:
Those looking for coloured shadows, I got it working. See some examples in thread:

Still some problems remain:

Modulate blend mode cannot be used with lighted shading

Translucent colored shadows requires you to set the base color high.

If al your lights are stationary, you loose dynamic on your materials (such as tricked reflections?).

Do we still need to trick reflections on transulecent materials or does work now?

Coloured shadows only work with static lights.