Changed the bool for the pawn as “bCrouching” and changed the anim BP event graph accordingly and I did notice a difference in that it now followed the pose blend time that I had changed after you pointed it out.
So the graphs are cleaned up, however the issue still remains with the crouch animations not being played…
Maybe there’s some clean to do with my blendspaces, so here are the pics.
I appreciate the help… and the patience