Transition from a walking blendspace to a crouching blendspace using a bool?

After further testing, if I make crouching true as default the character plays the crouch start just fine, however just with the normal walking hitting the crouch button only affects the speed of movement, and has nothing to do with the animations or the transition.

Therefore I believe that the AnimGraph is now solid, my Blend-states are solid, and what is still in question is either the EventGraph for the animations or the character. They are still basically the same as above, I’ve also included IsInAir? just to make sure to have that cleared up.

My question this time is whether or not my bool is getting called correctly or if it is getting hung up somewhere.