Okay so I created a work around. I made a new 2d blendspace for both crouch and walk together… when I press crouch and it decreases the speed, the crouch animations play based on the reduced speed of the character. However this does make some very odd transitions if the player is at a standing idle, which I would prefer though I guess he could idle crouched. He briefly shows the crouch before entering a walk, can I control this inside the blendspace? From what I can tell I won’t be able to do much when it’s hooked up in the anim graph as a single piece.