Transition from a walking blendspace to a crouching blendspace using a bool?

Okay so the transitions have been cleaned up. The legs pull more towards how they do when he is supposed to be crouching, however the upper body has practically no change at all, his hips to his head do not drop at all.
Do I need to do some sort of special blend composition to get this to work? It seems as if everything is set up correctly now, but the animation just doesn’t want to kick in. I disabled jump just to make sure it wasn’t interfering but maybe that won’t do any good. I hadn’t set up IsInAir? or anything like that yet because I wasn’t planning on making him jump yet. Can that be the problem?

— Oh and what is this thing I see “Blend weight”, could that have anything to contribute?

------ Also the more I tweak the more it becomes apparent to me that the hips do not drop… Is that an issue with the root bone, maybe I didn’t actually animate my rig correctly for these crouching anims. I’ll check that out next, it’s great to have the easy re-import tool. ---- Scratch that I just remembered I tested the crouch state by itself and it was fine.