Transform skeletal bone in C++

Hi ,

Here is an example how to create a posable mesh in C++:

USkeletalMesh* yourMesh = …;

UPoseableMeshComponent* posableMeshComponent = PCIP.CreateDefaultSubobject(this, TEXT(“MeshComponent”));

posableMeshComponent->SetSkeletalMesh(yourMesh);

You can do this in your ACharacter class instead of creating the USkeletalMeshComponent.