Transferring variables between blueprints.

Hey, thanks for the help! :slight_smile:

This is using collision again to get the actor reference though, right?

You’re using a trace to get your reference to the actor that uses the transferred variable, but I’m not able to use this… there is no collision in what I’m trying to do!

I have an invisible object that sits somewhere in my level calculating variables, and I want to transfer these variables to another object that never touches it…

I can’t understand why there is no ability to simply “broadcast” a variable globally within a level - I read that this used to be a feature in Unreal Engine, but was removed because it was inefficient.