Transferring variables between blueprints.

hey guys, I appreciate the help!

I seem to have a system that works now, using the get actor in class command, and then taking the item I need from the array.

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I understand that using this system is quite slow, right? With the setup that I have in the image above, am I right in saying that the “get actor in class” is performed at game start… And with every tick the engine simply gets item 0 in the array?