Transferring variables between blueprints.

Just to clarify for all you people who are trying to help me (and I appreciate it… thank you!) this is what I am trying to do…

Please note that **these objects do not collide **- so I can’t get references through the “on actor overlap” logic.

I’ve been through numerous tutorials, read numerous guides - and while there seems to be plenty of information on how to handle interaction between colliding actors through traces, overlap, etc, I can’t figure out how to do this…